Hearts of Iron III
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Developer's diary

#1 - Map Philosophy - 15th October 2008

#2 - Production System - 22nd October 2008

#3 - Technology System I - 29th October 2008

#4 - Leadership - 5th November 2008

#5 - Land Combat I - 12th of November 2008

#6 - Politics - 19th of November 2008

#7 - Division Designer - 26th of November 2008

#8 - Unit Hierarchy - 3rd of December 2008

#9 - Logistics - 10th of December 2008

#10 - Naval Units - 17th of December 2008

#11 - Intelligence - 7th of January 2009

#12 - Alliances/Influence - 14th of January 2009

#13 - Politics - 21st of January 2009

#14 - Technology System II - 28th of January 2009

#15 - Factions - 4th of February 2009

#16 - Land Combat II - 11th of February 2009

#17 - Air Orders - 18th of February 2009

#18 - Naval Combat - 25th of February 2009

#19 - Models and Shipbuilds - 4th of March 2009

#20 -Espionage - 11th of March 2009

#21 -Convoys - 18th of March 2009

#22 - Politics 2 - 1st of April 2009

#23 - Governments in Exile - 8th of April 2009

#24 - Starting Scenarios - 15th of April 2009

#25 - Mobilisation & Reserves - 22nd of April 2009

#26 - Leaders & Unit Organisation - 29th of April 2009

#27 - AI Control - 6th of May 2009

#28 - Politics 3 - 13th of May 2009

#29 - Interface - 20th of May 2009

#30 - Air Power - 27th of May 2009

#31 - Weather - 3rd of June 2009

#32 - Interface II - 10th of June 2009

#33 - Modding - 17th of June 2009

#34 - First AAR - 24th of June 2009

#35 - Naval/Air AI - 1st of July 2009

__________________

Johan Andersson
Wizard

 


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System requirements

Operating system: Windows 2000/XP/Vista

Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+ (quad core)

Memory: 2Gb RAM

Hard disk space: 2 GB Available HDD Space

Video: NVIDIA® GeForce 8800 or ATI Radeon® X1900

Sound: Direct X-compatible sound card DirectX®: Direct X 9

 

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